BIL, E.; KANDUR, H.; ERGAN, S. New Consumers of the Digital Age: Game Players . PRIZREN SOCIAL SCIENCE JOURNAL, [S. l.], v. 5, n. 3, p. 9–22, 2021. DOI: 10.32936/pssj.v5i3.272. Disponível em: https://prizrenjournal.com/index.php/PSSJ/article/view/272. Acesso em: 29 mar. 2024.